2017
DOI: 10.18844/gjhss.v3i3.1605
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The Effects Of Educational Games, Feedback And Correction On The Learning Level And The Retention Of Knowledge

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Cited by 2 publications
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“…The Turkish Language Association has defined the game as "Amusement that develops talent and intelligence, has certain rules and helps to have a good time" and "All kinds of competitions based on agility, which are held to develop physical and mental abilities." The game, which allows the child's inner world experiences and feelings to be reflected outside, is the whole of activities that allow the individual to learn by trying, without help, without any help, and without discrimination of language, religion, race, and gender (Yavuzer, 2012;Yildirim, 2015). Huizinga (2010) defines the game as "an action that feels outside the ordinary life, is free and fictional, but still has the ability to completely absorb the player, and is performed in a certain time or place in order, in accordance with certain rules."…”
Section: Introductionmentioning
confidence: 99%
“…The Turkish Language Association has defined the game as "Amusement that develops talent and intelligence, has certain rules and helps to have a good time" and "All kinds of competitions based on agility, which are held to develop physical and mental abilities." The game, which allows the child's inner world experiences and feelings to be reflected outside, is the whole of activities that allow the individual to learn by trying, without help, without any help, and without discrimination of language, religion, race, and gender (Yavuzer, 2012;Yildirim, 2015). Huizinga (2010) defines the game as "an action that feels outside the ordinary life, is free and fictional, but still has the ability to completely absorb the player, and is performed in a certain time or place in order, in accordance with certain rules."…”
Section: Introductionmentioning
confidence: 99%