2010
DOI: 10.3844/jcssp.2010.946.954
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Stroke Motion Learning for a Humanoid Robotic Ping-Pong Player Using a Novel Motion Capture System

Abstract: Problem statement: Human ping-pong players determine the stroke trajectory according to their experience before the ball enters their court. However, to enable a humanoid robot to select the appropriate stroke motion based on skills learned from 3D motion, important patterns must be generated to simplify the complex 3D motion. Approach: This study developed an effective strategy for teaching ping-pong skills to a humanoid robot. An optical/inertial motion-capture system that retrieves the stroke motion was con… Show more

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Cited by 3 publications
(2 citation statements)
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“…is larger than 0.4, we still use equations (19) and (20) to compute the linear velocity and angular velocity after rebound.…”
Section: The Rebound Model Of the Ping-pong Ballmentioning
confidence: 99%
“…is larger than 0.4, we still use equations (19) and (20) to compute the linear velocity and angular velocity after rebound.…”
Section: The Rebound Model Of the Ping-pong Ballmentioning
confidence: 99%
“…The robot arm may be easier to be controlled for the stroke motion. Lai et al [14] used a humanoid robot with 7-DOF arms, which learns ping pong skills with motion capture system to strike the coming ball. Mülling et al [11] employed also a 7-DOF robot arm to return the ball to the opponent's court.…”
Section: Introductionmentioning
confidence: 99%