“…Another situation in which the game is fundamental is when existing video games (such as Tetris and Madden) are used to explore cognition (Hansberger, Schunn, & Holt, 2006;Kirsh & Maglio, 1994;Maglio, Wenger, & Copeland, 2008). Some researchers extend this approach by using the development engines of various games to create gamelike environments for the exploration of spatial cognition and social behavior (Alloway, Corley, & Ramscar, 2006;Drury et al, 2009;Frey, Hartig, Ketzel, Zinkernagel, & Moosbrugger, 2007;Gunzelmann & Anderson, 2006;Hutcheson & Wedell, 2009;Radvansky & Copeland, 2006).…”