2006
DOI: 10.3758/bf03195928
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Strategy variability: How too much of a good thing can hurt performance

Abstract: Recent research (e.g., Siegler, 1996) has discovered the important and vital role that variability plays among strategy use and development over time. However, as many researchers have pointed out (e.g., Miller, 1993), the majority of the research addressing this issue has focused on the outcomes, rather than on the potentially more informative aspects of variability, strategy development, and the process of adaptation. In this study, we examined the role of variability during strategy development, utilizing a… Show more

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Cited by 10 publications
(10 citation statements)
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References 33 publications
(54 reference statements)
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“…Another situation in which the game is fundamental is when existing video games (such as Tetris and Madden) are used to explore cognition (Hansberger, Schunn, & Holt, 2006;Kirsh & Maglio, 1994;Maglio, Wenger, & Copeland, 2008). Some researchers extend this approach by using the development engines of various games to create gamelike environments for the exploration of spatial cognition and social behavior (Alloway, Corley, & Ramscar, 2006;Drury et al, 2009;Frey, Hartig, Ketzel, Zinkernagel, & Moosbrugger, 2007;Gunzelmann & Anderson, 2006;Hutcheson & Wedell, 2009;Radvansky & Copeland, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…Another situation in which the game is fundamental is when existing video games (such as Tetris and Madden) are used to explore cognition (Hansberger, Schunn, & Holt, 2006;Kirsh & Maglio, 1994;Maglio, Wenger, & Copeland, 2008). Some researchers extend this approach by using the development engines of various games to create gamelike environments for the exploration of spatial cognition and social behavior (Alloway, Corley, & Ramscar, 2006;Drury et al, 2009;Frey, Hartig, Ketzel, Zinkernagel, & Moosbrugger, 2007;Gunzelmann & Anderson, 2006;Hutcheson & Wedell, 2009;Radvansky & Copeland, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…3. Example Multi-dimensional scaling from the Sammon mapping indicating a distinct cluster of players (3,6,8,9,21) While the non-linear projection associated with the Sammon mapping is difficult to correlate with the original variables it is extremely useful for the type of exploratory analysis we wanted to perform. Once we identified two possible player clusters we then used further interactive visualization software to analyze the players in terms of response times, success rates and the total number of hits (see Fig.…”
Section: Resultsmentioning
confidence: 99%
“…Indeed a number of studies have used existing games such as Tetris and Madden to explore aspects of cognition [6,7,8]. Game engines have also been used to support studies in spatial cognition and social behavior [9,10,11,12,13].…”
Section: Introductionmentioning
confidence: 99%
“…However, many published qualitative studies have used similar, or even fewer participant numbers. For example, Buttler and Lukosch (2012); Garrison, Anderson, and Archer (2001); and Hansberger, Schunn, & Holt (2006), had respective sample sizes of 5, 23, and 13.…”
Section: Limitationsmentioning
confidence: 99%