2017 32nd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS) 2017
DOI: 10.1109/lics.2017.8005136
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Strategy logic with imperfect information

Abstract: We introduce an extension of Strategy logic for the imperfect-information setting, called SL ii , and study its modelchecking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of "hierarchical instances" for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SL ii restricted… Show more

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Cited by 31 publications
(30 citation statements)
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“…defined using solely the signal (hence forgetting private actions). While this does not affect the recall for distributed synthesis (existence of a strategy for the grand coalition), nor for Nash equilibria (existence of a strategy profile as well), we believe this is important for more complex interactions between players (for instance for multi-agent logics like in [3]).…”
Section: Resultsmentioning
confidence: 99%
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“…defined using solely the signal (hence forgetting private actions). While this does not affect the recall for distributed synthesis (existence of a strategy for the grand coalition), nor for Nash equilibria (existence of a strategy profile as well), we believe this is important for more complex interactions between players (for instance for multi-agent logics like in [3]).…”
Section: Resultsmentioning
confidence: 99%
“…While playing, if h ∼ A h , A will not be able to know whether h or h has been played. We also define the 3 We extend all the above notions to infinite sequences in a straightforward way and to the notion of full play. We write Plays G (v 0 ) (or simply Plays(v 0 ) if G is clear in the context) for the set of full plays in G that start at v 0 .…”
Section: Concurrent Multiplayer Games With Signalsmentioning
confidence: 99%
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