2018
DOI: 10.1007/978-3-319-89366-2_29
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Games on Graphs with a Public Signal Monitoring

Abstract: We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic game abstraction, which conveniently allows to represent the knowledge of the players about these deviations, and give a characterization of Nash equilibria in terms of winning strategies in the abstraction. We then use the abstraction to develop algorithms for some payoff fu… Show more

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Cited by 5 publications
(18 citation statements)
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“…We have discussed in particular a general construction that can be made to compute Nash equilibria in games on graphs, and which gives some general understanding of how interaction between players can be understood. This construction has been refined in several respects (for other solution concepts [9,18], in some partial information contexts [2,7]), and might be useful in some more contexts.…”
Section: Discussionmentioning
confidence: 99%
“…We have discussed in particular a general construction that can be made to compute Nash equilibria in games on graphs, and which gives some general understanding of how interaction between players can be understood. This construction has been refined in several respects (for other solution concepts [9,18], in some partial information contexts [2,7]), and might be useful in some more contexts.…”
Section: Discussionmentioning
confidence: 99%
“…A strategy for a player a ∈ P from vertex v 0 is a mapping σ a : Hist G (v 0 ) → Act × {0, 1} * such that for every history h ∈ Hist G (v 0 ), σ a (h) [1] ∈ Allow(last(h), a), where the notation σ a (h) [1] denotes the first component of the pair σ(h). The value σ a (h) [1] represents the action that player a will do after h, while σ a (h) [2] is the message that she will append to her action and broadcast to all players b such that a b. The strategy σ a is said G-compatible if furthermore, for all histories h, h ∈ Hist(v 0 ), h ∼ a h implies σ a (h) = σ a (h ).…”
Section: And Last(h)mentioning
confidence: 99%
“…Given those reductions, we then propose the construction of a two-player game, which will track those normed profiles. This construction is inspired by the suspect-game construction of [4] and of the epistemic game of [3].…”
Section: :7mentioning
confidence: 99%
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