2008
DOI: 10.1007/978-3-540-69132-7_56
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Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes

Abstract: Within the intelligent tutoring systems community, narrative is emerging as an effective medium for contextualizing learning. To date, relatively few empirical studies have been conducted to assess learning in narrative-centered learning environments. In this paper, we investigate the effect of narrative on learning experiences and outcomes. We present results from an experiment conducted with eighth-grade middle school students interacting with a narrative-centered learning environment in the domain of microb… Show more

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Cited by 106 publications
(45 citation statements)
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References 13 publications
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“…The chapter by Ha et al, "Recognizing Player Goals in Open-Ended Digital Games with Markov Logic Networks," describes research done on one of the most famous testbeds, Crystal Island, a gamebased learning environment in which the students solve a science mystery [42]. Crystal Island has been used as a testbed for both pedagogical research and earlier studies on performing goal recognition using Bayes nets and scalable n-gram models [45].…”
Section: Applicationsmentioning
confidence: 99%
“…The chapter by Ha et al, "Recognizing Player Goals in Open-Ended Digital Games with Markov Logic Networks," describes research done on one of the most famous testbeds, Crystal Island, a gamebased learning environment in which the students solve a science mystery [42]. Crystal Island has been used as a testbed for both pedagogical research and earlier studies on performing goal recognition using Bayes nets and scalable n-gram models [45].…”
Section: Applicationsmentioning
confidence: 99%
“…NLEs are being developed in many domains including language learning (Johnson, Vihjalmsson, & Marsella, 2005), antibullying education (Aylett, Louchart, Dias, Paiva, & Vala, 2005), and middle school science McQuiggan, Rowe, Lee, & Lester, 2008). NLEs are being developed in many domains including language learning (Johnson, Vihjalmsson, & Marsella, 2005), antibullying education (Aylett, Louchart, Dias, Paiva, & Vala, 2005), and middle school science McQuiggan, Rowe, Lee, & Lester, 2008).…”
Section: Research On Srl Within Gblesmentioning
confidence: 99%
“…The results, however, failed to provide results on actual learning gains [6]. McQuiggan et al [7] evaluate the impact of rich narrative in a narrative-based adventure game for teaching microbiology, but there is no adaptive component in this system.…”
Section: Related Workmentioning
confidence: 99%