The background of this writing is that lecturers are still not maximal in developing teaching materials or local history learning models in the classroom. This can be seen by the fact that there are still many lecturers who use power points, modules, and lecture methods that are not updated according to the times. This paper aims to describe the design of gamification models in local history learning activities in the classroom. The method used in this study is the literature review method. That study critically examines knowledge, ideas, or findings in the theoretical and methodological literature on a particular topic. The design of the gamification model that can be done in learning activities is to prepare the gamification teaching materials in advance and determine the elements that will be used in learning activities. In this design, the components used are user, task, level, point, badge, and leader boards. The learning steps, namely, the lecturer provides an explanation of the application that will be used, divides the class into several groups consisting of 3-4 people, conducts class discussions with fellow groups in doing the tasks in the application, interacts with students related to the experiences they have had. Already felt related to the use of applications and materials obtained, reflecting on the learning activities that have been carried out.