“…Several studies show that the product/brand stimuli can come from consumers´ experiences in virtual reality (e.g., Verhagen et al, 2014;Bigné et al, 2016;Yeh et al, 2017) with concepts such as attachment, engagement and identity being induced by virtual objects (e.g., Koles & Nagy, 2012;Nagy & Koles, 2014;Grewal, Roggeveen & Nordfalt, 2017), as well as purchase behaviours (Krasonikolakis et al, 2014). Thus, studies on this field tend to apply the S(stimuli)-O(organism)-R(response) framework (Eroglu, Machleit & Davis, 2003;Roschk, Loureiro & Breitsohl, 2017).…”