1979
DOI: 10.1016/0306-4573(79)90007-4
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Stopping rules and their effect on expected search length

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Cited by 43 publications
(42 citation statements)
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“…Our findings show that stopping strategies based upon the frustration point rule [9] and disgust rule [19], where searchers stop after examining a given number of nonrelevant documents, delivers the best overall performance during simulations. These stopping strategies also best approximated when actual searchers stopped.…”
Section: Introductionmentioning
confidence: 84%
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“…Our findings show that stopping strategies based upon the frustration point rule [9] and disgust rule [19], where searchers stop after examining a given number of nonrelevant documents, delivers the best overall performance during simulations. These stopping strategies also best approximated when actual searchers stopped.…”
Section: Introductionmentioning
confidence: 84%
“…Additionally, system-sided research focuses on encoding stopping models into measures and models to evaluate IR system performance [9,15,24], and/or conduct simulations of user interaction [1,4]. However, when people stop is considered a fundamental aspect of human behaviour [26], and as such has been considered more broadly from cognitive and decision-making perspectives [7,19]. Determining when to stop is an inherently di cult task.…”
Section: Related Workmentioning
confidence: 99%
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“…P @k). The adaptive strategies SS2 and SS3 that consider a user's tolerance to non-relevance are based upon the frustration point and disgust rules, proposed by Cooper [6] and Kraft and Lee [15] respectively. These strategies were selected as they had previously been shown to provide good approximations of actual searcher behaviours [20].…”
Section: Snippet Level Stopping Strategiesmentioning
confidence: 99%
“…As such, researchers have attempted to quantify the sense of "enough" at both levels by proposing a series of stopping rules and heuristics that attempt to encode this intuition (e.g. [3,6,15,25]). Models of stopping behaviour have also been encoded with measures used to evaluate the quality of ranked lists, and within simulations of interaction.…”
Section: Introductionmentioning
confidence: 99%