2020
DOI: 10.1051/shsconf/20207705003
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Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language

Abstract: This paper explains how Natural Language (NL) processing by computers, through smart programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written statements. The study recognized the need to improve the implemented web platform using a dashboard in which we collected a set of extensive data to measure assessment factors of using children’s educational games. In this case, applying NL is a strategy to give assessments, build, and display more precise written statements to… Show more

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Cited by 3 publications
(1 citation statement)
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“…The production of educational games used for active learning encloses multidisciplinary knowledge and skills from practitioners and stakeholders involved [10], [19]. Thus, the practice of utilizing software as research analysis tools or as part of techniques to evaluate the design and use of this type of game is a challenge.…”
Section: Introductionmentioning
confidence: 99%
“…The production of educational games used for active learning encloses multidisciplinary knowledge and skills from practitioners and stakeholders involved [10], [19]. Thus, the practice of utilizing software as research analysis tools or as part of techniques to evaluate the design and use of this type of game is a challenge.…”
Section: Introductionmentioning
confidence: 99%