2021
DOI: 10.18517/ijaseit.11.3.12431
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Evaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters

Abstract: Children's use of educational videogames is a growing at-home trend and has become a relevant classroom supporting tool in the teaching-learning process. The increased attachment to video games has hastened the creation of "learning through play" applications. The development of these applications requires the creative production of content using characters (avatars) playing distinct roles to engage people with the game. Evaluation tools need to be designed to understand and improve this engagement. This study… Show more

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Cited by 2 publications
(1 citation statement)
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References 14 publications
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“…Character education is defined as a genuine effort to help someone understand, care, and act on the basis of core ethical values (Alcivar et al, 2021;Starokozhko et al, 2020). Character education is a process of providing educational guidance (values, character, morals and character) to students to become fully human (characterized in the dimensions of heart, mind, body, taste and intention), and make students know, care, and internalize values so that we humans behave (Moate, 2021;Mesterjon et al, 2021).…”
Section: B Character Educationmentioning
confidence: 99%
“…Character education is defined as a genuine effort to help someone understand, care, and act on the basis of core ethical values (Alcivar et al, 2021;Starokozhko et al, 2020). Character education is a process of providing educational guidance (values, character, morals and character) to students to become fully human (characterized in the dimensions of heart, mind, body, taste and intention), and make students know, care, and internalize values so that we humans behave (Moate, 2021;Mesterjon et al, 2021).…”
Section: B Character Educationmentioning
confidence: 99%