2013
DOI: 10.7307/ptt.v25i3.1195
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State-of-the-Practice in Evaluation of Quality of Experience in Real-Life Environments

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Cited by 8 publications
(8 citation statements)
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“…From this perspective, it is important to highlight the findings of Kaikkonen et al in [1] who conclude that the results obtained in the artificial, laboratory environments may suggest that a specific service needs higher QoS demands than it is actually the case. Therefore, it is worth conducting subjective tests of QoE in real-life environments and in situations that reflect everyday service usage scenarios [3].…”
Section: Introductionmentioning
confidence: 99%
“…From this perspective, it is important to highlight the findings of Kaikkonen et al in [1] who conclude that the results obtained in the artificial, laboratory environments may suggest that a specific service needs higher QoS demands than it is actually the case. Therefore, it is worth conducting subjective tests of QoE in real-life environments and in situations that reflect everyday service usage scenarios [3].…”
Section: Introductionmentioning
confidence: 99%
“…This implies the assessment after the game is put into use. Examples of assessment are presented in [4]. Authors in [4] demonstrated the quality of service provided by the usability studies for egames and focus in these assessments was on the resources available for users regarding network and service providers.…”
Section: Quality Assessment Tools For Mobile Gamesmentioning
confidence: 99%
“…Inspired by the revolution towards esocieties and elife, digital games play a significant role in individuals' lives. Recently, wide range of research in the digital games field described diverse aspects regarding development platforms, hardware usability, and usability of digital games after they are put into use [4]. However, the research regarding digital mobile games assessment lacks the clear and identified quality assessment justifiable measures [4].…”
Section: Introductionmentioning
confidence: 99%
“…However, research has also shown that assessing quality in more realistic environments can impact users' quality perception and overall QoE [6], [33], [42]. Therefore, in order to better understand QoE, Van den Broeck et al [43] argue that the everyday-life context should be integrated in subjective video quality experiments.…”
Section: Subjective Quality Assessment Methodology and Environmentmentioning
confidence: 99%