2003
DOI: 10.1111/1467-8659.t01-1-00646
|View full text |Cite
|
Sign up to set email alerts
|

State of the Art in Global Illumination for Interactive Applications and High‐quality Animations

Abstract: Global illumination algorithms are regarded as computationally intensive. This cost is a practical problem when producing animations or when interactions with complex models are required. Several algorithms have been proposed to address this issue. Roughly, two families of methods can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
23
0

Year Published

2003
2003
2021
2021

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 28 publications
(23 citation statements)
references
References 84 publications
0
23
0
Order By: Relevance
“…Alternative methods to radiosity exist for modeling indirect lighting such as irradiance caching, which progressively samples and interpolates scene irradiance values [34,35,36]. A more complete summary of recent advances for both interactive and offline global illumination can be found in [37].…”
Section: Computer Graphics Research On Global Illumination Simulationsmentioning
confidence: 99%
“…Alternative methods to radiosity exist for modeling indirect lighting such as irradiance caching, which progressively samples and interpolates scene irradiance values [34,35,36]. A more complete summary of recent advances for both interactive and offline global illumination can be found in [37].…”
Section: Computer Graphics Research On Global Illumination Simulationsmentioning
confidence: 99%
“…We also describe several methods aiming at computing approximate solutions at interactive frame rates. A thorough description of many existing methods can be found in [4]. Most significant algorithms for global illumination computation are detailed in [10], [11].…”
Section: Previous Workmentioning
confidence: 99%
“…Instead of representing the incoming radiance change with respect to translation and rotation, those gradients represent how the incoming radiance gets altered over time. In the context of irradiance caching, (4) shows that the irradiance at point p is estimated using rotation and translation gradients. The temporal irradiance gradient of record K at a given point p with normal n is derived from (4) as…”
Section: Temporal Gradientsmentioning
confidence: 99%
See 1 more Smart Citation
“…This approach is promising if multiple images of the same scene are needed, typically in case of animation [17]. Naturally, we would have to calculate the image for every frame of animation using the information from pre-processing and the rendering of previous frames to the maximum extent possible [3]. In order to achieve this, there are three major problems to be resolved.…”
Section: Introductionmentioning
confidence: 99%