ACM SIGGRAPH 2008 Classes 2008
DOI: 10.1145/1401132.1401232
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Temporal radiance caching

Abstract: Abstract-We present a novel method for fast high-quality computation of glossy global illumination in animated environments. Building on the irradiance caching and radiance caching algorithms, our method leverages temporal coherence by sparse temporal sampling and interpolation of the indirect lighting. In our approach, part of the global illumination solution computed in previous frames is reused in the current frame. Our reusing scheme adapts to the change of incoming radiance by updating the indirect lighti… Show more

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Cited by 7 publications
(6 citation statements)
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References 27 publications
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“…Other extensions of the (ir)radiance caching algorithms include the support for caching in dynamic environments [GBP07]. Instead of building (ir)radiance cache for each frame from scratch, they reuse and update existing records for several frames.…”
Section: Releated Workmentioning
confidence: 99%
“…Other extensions of the (ir)radiance caching algorithms include the support for caching in dynamic environments [GBP07]. Instead of building (ir)radiance cache for each frame from scratch, they reuse and update existing records for several frames.…”
Section: Releated Workmentioning
confidence: 99%
“…Our algorithm does not require such an extra data structure because each sampled direction in every irradiance cache record is implicitly linked to a VPL, thus dispensing additional data structures. Gautron et al [GBP07] presented a temporal (ir)radiance cache that catered for changes in the temporal domain and included computation of a temporal gradient. Their method predicted incoming lighting and how it would affect the cached samples.…”
Section: Related Workmentioning
confidence: 99%
“…These methods generally have image artifacts when the scene changes; these artifacts gradually clear as new samples arrive. Temporally coherent extensions to (ir)radiance caching have been explored in [SKDM05] and more recently in [GBP07]. However, both of these approaches, despite using sparse sampling, take several minutes per frame on moderately complex scenes.…”
Section: Previous Workmentioning
confidence: 99%