Packet collisions and their resolution create a performance bottleneck in random access LANs. As a solution to this problem, a broadcast star network with collision avoidance has been proposed and studied in [2 -131. In a broadcast star network, collisions of simultaneously transmitted packets are avoided by means of hardware called a collision avoidance switch. While the channel is being used by one station, the collision avoidance switch blocks other stations from using it. This network implements random access protocols without the penalty of collisions among packets and combines the benefits of random access (low delay when traffic is light; simple, distributed, and therefore robust protocols) with excellent network utilization.In this paper, we analyze the performance of a broadcast star network, assuming synchronous operation of a network. In synchronous operation, the channel time is slotted, and stations transmit only at the beginning of a slot. We obtain the throughput and the distribution of transmission delays. It is also shown through simulations that a broadcast star operating under synchronous mode yields better performance than that operating under asynchronous mode, where transmissions of packets are not confined to the beginning of slots, and stations start transmission any time.