Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008
DOI: 10.1145/1347390.1347413
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Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?

Abstract: Affective computing focuses on the interpretation of users emotions via physiological and behavioral inputs. Irrelevant gestures with a pen were found to increase when users were given a mentally demanding task. Accordingly, an embedded tangible interface was developed which afforded and measured a rolling behavior, and guided the user towards reaching a balanced state of movement. During informal evaluations users acknowledged how the device could contribute to stress reduction. Conclusion, tangible interface… Show more

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Cited by 26 publications
(12 citation statements)
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References 12 publications
(12 reference statements)
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“…As sensors are getting cheaper and smaller, augmenting physical objects and enabling them to react to physical manipulation has become easier (e.g., Alonso et al, 2008;Chatting, 2008). It is therefore becoming increasingly important to study in detail how these devices are used and whether they achieve the aim of intuitive interaction.…”
Section: Motivation and Backgroundmentioning
confidence: 99%
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“…As sensors are getting cheaper and smaller, augmenting physical objects and enabling them to react to physical manipulation has become easier (e.g., Alonso et al, 2008;Chatting, 2008). It is therefore becoming increasingly important to study in detail how these devices are used and whether they achieve the aim of intuitive interaction.…”
Section: Motivation and Backgroundmentioning
confidence: 99%
“…The BBC-Jam project was an online education service by the BBC (the UK's public service broadcaster), offering free interactive online learning services for 5 to 16 year olds. 1 As part of this project, one of the BBC's R&D groups was briefed to produce materials for primary literacy education that would use Augmented Reality technologies and could be distributed online. Amongst other projects, this resulted in the AR-Jam, a set of AR books made available for parents and children in the UK.…”
Section: Background On the Ar-jam Studymentioning
confidence: 99%
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“…Affect (stress and relaxation) can be detected from keyboard (Hernandez et al, 2014), pen (Alonso et al, 2008), mouse (Sun et al, 2014), or smartphone usage behaviours (LiKamWa et al, 2013).…”
Section: Behavioural Measuresmentioning
confidence: 99%
“…For example, airline companies like Virgin Atlantic and Singapore Airlines use dynamic ambient light in an attempt to influence passengers' moods (Holland, 2011), and the CitizenM hotel in Amsterdam provides their guests with an ambient controller to personalise their room's lighting, temperature, curtain and soundtrack settings according to their mood (Figure 1b;Mood-Pad;Philips, 2008). a -Influence mood (Van de Garde, 2014) b -Mood ambiance (Philips, 2008) c -Capture mood (Alonso et al, 2008) d -Express mood (Stylios & Yang 2013) Many mood-inspired design explorations utilize some form of real-time mood measurement, either via sensors that measure (psycho-) physiological signals with wearable devices like wristbands or rings, or through behavioural expressions, such as body posture, mouse movements, or hand movement when using a pen ( Figure 1c; Alonso et al, 2008). Using digital technology, such dynamic mood data is transformed into meaningful expressions; examples include coloured light in garments ( Figure 1d; MoodWear; Stylios & Yang 2013), and dynamic surface textures in interior architecture (Textile Mirror, Davis et al, 2013).…”
Section: Introductionmentioning
confidence: 99%