2016 IEEE Frontiers in Education Conference (FIE) 2016
DOI: 10.1109/fie.2016.7757399
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Splat! er, shmup? A postmortem on a capstone production experience

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Cited by 4 publications
(2 citation statements)
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“…The focus of these discussions was to determine a viable scope for the project, and the overall strategy with respect to platform and distribution. The MAGIC Center had shipped one commercial game prior to HSB entitled Splattershmup: A Game of Art & Motion (Decker et al, 2016;MAGIC Spell Studios, n.d.), in early 2015. Splattershmup was specifically created to challenge the university's understanding of what a game was and what it was for-it is a game about gestural abstract art, and utilizes web based technologies.…”
Section: Pre-production and Planning (Summer Session 1)mentioning
confidence: 99%
“…The focus of these discussions was to determine a viable scope for the project, and the overall strategy with respect to platform and distribution. The MAGIC Center had shipped one commercial game prior to HSB entitled Splattershmup: A Game of Art & Motion (Decker et al, 2016;MAGIC Spell Studios, n.d.), in early 2015. Splattershmup was specifically created to challenge the university's understanding of what a game was and what it was for-it is a game about gestural abstract art, and utilizes web based technologies.…”
Section: Pre-production and Planning (Summer Session 1)mentioning
confidence: 99%
“…Dalam permain ada yang menang dan ada yang kalah.Dalam kamus besar bahasa Indonesia online permainan adalah sesuatu yang digunakan untuk bermain; barang atau sesuatu yang dipermainkan. Dari pengertian di atas dapat disimpulkan bahwa game adalah sesuatu yang digunakan untuk bermain yang dibuat dengan teknik dan metode tertentu yang dapat memberi kesenangan atau kepuasan batin [9].…”
Section: Gameunclassified