2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) 2019
DOI: 10.1109/vhcie.2019.8714737
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Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study

Abstract: Human speech production requires the dynamic regulation of air through the vocal system. While virtual character systems commonly are capable of speech output, they rarely take breathing during speaking-speech breathing-into account. We believe that integrating dynamic speech breathing systems in virtual characters can significantly contribute to augmenting their realism. Here, we present a novel control architecture aimed at generating speech breathing in virtual characters. This architecture is informed by b… Show more

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Cited by 3 publications
(2 citation statements)
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“…Presence has been bolstered, for example, by adding soundscapes or step sound [12], or a more advanced speech auralization [8]. Some research has been conducted to increase the naturalism by introducing artificial breathing during speech [6,22], as well as phoneme-dependent lip syncing and face animations [23,28]. Mehra and colleagues [15] suggest that sound source directivities may improve the realism of auralizations.…”
Section: Embodied Conversational Agentsmentioning
confidence: 99%
“…Presence has been bolstered, for example, by adding soundscapes or step sound [12], or a more advanced speech auralization [8]. Some research has been conducted to increase the naturalism by introducing artificial breathing during speech [6,22], as well as phoneme-dependent lip syncing and face animations [23,28]. Mehra and colleagues [15] suggest that sound source directivities may improve the realism of auralizations.…”
Section: Embodied Conversational Agentsmentioning
confidence: 99%
“…Breathing not only adds to the perceived naturalness of synthetic speech over using silent pauses [3], but also breaks the message into smaller chunks that may be easier to comprehend [4] and improves recall [5]. Moreover, TTS systems that integrate breathing into the synthesis and allow it to be controlled have the potential to make virtual characters [6] and social robots more convincing.…”
Section: Introductionmentioning
confidence: 99%