Children spend many hours of their free time "playing" computerized video games. This learner involvement may have significant educational implications. One area of impact is on the acquisition of spatial visualization skills. The general nature of spatial visualization and its educational and social relevance is presented. Skills development by student/video game interaction is also explored.
One in four households today have some form of computer-based video game orcomputer. This fact is relevant only because of the sheer numbers and the potential impact of these information processors for an information handling industry: EDUCATION.A staggering number of hours is spent by school age students with these devices. In one survey, 120 sixth-grade students were asked if they had a micro-computer/video game and over 50 per cent said "yes." Nearly 85 per cent indicated they played every day. These computer/video games are rapidly invading our homes, supermarkets, game centers, and convenience stores. The unanswered question is: "What is the impact on the children of spending hours before a cathode ray tube playing these 'games? '"
SPATIAL VISUALIZATIONOne impact on a child seems to involve spatial visualization. This skill has been defined as the ability to imagine movements, transformations, and other changes in visual objectives [1 ]. Spatial visualization can be thought of as the