2021 Immersive and 3D Audio: From Architecture to Automotive (I3DA) 2021
DOI: 10.1109/i3da48870.2021.9610910
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Spatial Sound Design in a Car Cockpit: Challenges and Perspectives

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Cited by 9 publications
(9 citation statements)
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References 13 publications
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“…representative of the real environment that we simulate) allowing to test our hypothesis and to favour an "everyday listening" that will allow to generalize the results to a real situation. We previously proposed a methodology [31] adapted from urban soundscape planning [32] to capture, analyze and reproduce real driving scenes. It consists of creating a virtual environment based on 3D audio-visual in-situ recordings of usual driving situations where the sense of presence and involvement in a car is ensured.…”
Section: Methodsmentioning
confidence: 99%
“…representative of the real environment that we simulate) allowing to test our hypothesis and to favour an "everyday listening" that will allow to generalize the results to a real situation. We previously proposed a methodology [31] adapted from urban soundscape planning [32] to capture, analyze and reproduce real driving scenes. It consists of creating a virtual environment based on 3D audio-visual in-situ recordings of usual driving situations where the sense of presence and involvement in a car is ensured.…”
Section: Methodsmentioning
confidence: 99%
“…Early inventions included entirely new categories of musical instruments (Cahill, 1897;Ssergejewitsch, 1928) and the first machines for artificial speech production (Dudley, 1939;Dudley and Tarnoczy, 1950), while the latter half of the 20th century saw a proliferation of research into digital methods for sound synthesis, built on advances in signal processing (Keller, 1994;Smith, 2010) and numerical methods (Bilbao, 2009). Applications of audio synthesis have since come to permeate daily life, from music (Holmes, 2008), through voice assistant technology, to the sound design in films, TV shows, video games, and even the cockpits of cars (Dupre et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…In [ 3 ], the HRTFs are used inside the car to obtain an immersive reproduction exploiting binaural techniques, while in [ 4 ], the HRTFs are needed to recreate a virtual environment in order to evaluate the human being’s perception of a sound system. In recent years, studies on spatial sound and auralization systems in the car cockpit have been investigated and implemented, as reported in [ 5 , 6 ].…”
Section: Introductionmentioning
confidence: 99%