2013
DOI: 10.1121/1.4806148
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Spatial sound and its effect on visual quality perception and task performance within a virtual environment

Abstract: Immersive 3D virtual environments such as simulations and serious games for education and training are typically multimodal, incorporating at the very least both visual and auditory cues, each of which may require considerable computational resources, particularly if high fidelity environments are sought. It is widely accepted that sound can influence the other modalities. Our own previous work has shown that sound cues (both contextual and non-contextual with respect to the visual scene) can either increase o… Show more

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Cited by 3 publications
(2 citation statements)
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“…More specifically, white noise led to a large decrease in performance (increase in task completion time) while contextual sound improved performance (decrease in task performance time), across all levels of visual fidelity considered. In the second experiment [18], visual cues consisted of: i) original (no effect), ii) cel-shading with three levels (i.e., color is divided into three discrete levels), and iii) cel-shading with six levels (i.e., color is divided into six discrete levels). The contextual auditory conditions consisted of: i) no sound (visuals only), ii) monaural (non-spatial) surgical drill sound, and iii) spatialized surgical drill sound.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…More specifically, white noise led to a large decrease in performance (increase in task completion time) while contextual sound improved performance (decrease in task performance time), across all levels of visual fidelity considered. In the second experiment [18], visual cues consisted of: i) original (no effect), ii) cel-shading with three levels (i.e., color is divided into three discrete levels), and iii) cel-shading with six levels (i.e., color is divided into six discrete levels). The contextual auditory conditions consisted of: i) no sound (visuals only), ii) monaural (non-spatial) surgical drill sound, and iii) spatialized surgical drill sound.…”
Section: Introductionmentioning
confidence: 99%
“…2. View of the virtual operating room environment used in two previous experiments [18,19]. The task of each participant was to navigate the environment from the starting position to the position of the surgical drill and then "choose" the drill.…”
Section: Introductionmentioning
confidence: 99%