2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR) 2019
DOI: 10.1109/apmar.2019.8709286
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How the Multimodal Media in Augmented Reality Affects Museum Learning Experience

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Cited by 3 publications
(3 citation statements)
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“…On the other hand, visitors achieve a state of flow in many different ways. Some rely on multimodal channels to enhance the sense of presence [ 44 , 46 ]. Others are attracted and fascinated by the exhibit theme [ 47 ], while still others are motivated by a sense of pilgrimage in visiting certain museums or heritage sites [ 27 , 48 , 49 ].…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…On the other hand, visitors achieve a state of flow in many different ways. Some rely on multimodal channels to enhance the sense of presence [ 44 , 46 ]. Others are attracted and fascinated by the exhibit theme [ 47 ], while still others are motivated by a sense of pilgrimage in visiting certain museums or heritage sites [ 27 , 48 , 49 ].…”
Section: Literature Reviewmentioning
confidence: 99%
“…The FSS consists of 36 items that measure nine constructs of flow experiences, as follows: the clarity of goals, challenge–skill balance, action–awareness merging, unambiguous feedback, complete concentration on task at hand, feeling of control, loss of self-conscuousness, transformation of time, and the autotelic experience. The questions were translated into Chinese with reference to the original descriptions of the constructs and items [ 44 ]. For example, one of the questions on participants’ clarity of goals was “I know exactly what I want to see/do in this exhibition.” To investigate the sense of control, the question “I feel like I have complete control over what I am doing” was used, and the question “I enjoyed myself and I am not worried about what people think of me” was used to investigate their autotelic experiences.…”
Section: Experiments Designmentioning
confidence: 99%
“…Meekaew et al [17] found that students who used mobile-game-based learning integrated with augmented reality had better understanding and stronger learning motivation than those using only game-based learning. Lin et al [18] reported that integrative multimodal representations in augmented reality museums improved user interaction engagement and effectiveness in terms of situated cognition and learning.…”
Section: A Augmented Reality Museummentioning
confidence: 99%