2021
DOI: 10.1109/access.2021.3080286
|View full text |Cite
|
Sign up to set email alerts
|

Design and Evaluation of a Distance-Driven User Interface for Asynchronous Collaborative Exhibit Browsing in an Augmented Reality Museum

Abstract: Augmented reality museums allow visitors to jointly view and interact with exhibits. However, real-time exhibit browsing does not accommodate latecomers to museums and offers limited support to temporally separated visitors. To stimulate asynchronous exhibit browsing, we developed a distance-driven user interface that divided the augmented reality exhibit-egocentric space into four distance ranges, each having a set of social networking features and different privileges for exhibit viewing and interaction. The… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 9 publications
(2 citation statements)
references
References 53 publications
(76 reference statements)
0
2
0
Order By: Relevance
“…Then, the known intrinsic camera matrix M CAM is translated from a perspective projection into an OpenGL projection matrix M Proj . The view frustrum specifies the perspective projection M Persp that is then converted into normalized device coordinates NDC in the range [−1, 1] in 3 axes, according to Equation (7), which describes their inverse correlation.…”
Section: Augmented Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Then, the known intrinsic camera matrix M CAM is translated from a perspective projection into an OpenGL projection matrix M Proj . The view frustrum specifies the perspective projection M Persp that is then converted into normalized device coordinates NDC in the range [−1, 1] in 3 axes, according to Equation (7), which describes their inverse correlation.…”
Section: Augmented Realitymentioning
confidence: 99%
“…Combined with adaptive data transmissions MEC technology, reduces the end-to-end latency while multiple users share AR and Mixed Reality (MR) content through the ShareAR application [6]. Such multiuser collaboration interfaces may be the response for open museums that seek a balance between interactivity and distance through AR technology [7]. In case of outdoor MAR, the fast transfer of real-world information and the location awareness complement each other.…”
Section: Introductionmentioning
confidence: 99%