2009
DOI: 10.1007/s11858-009-0196-2
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Sounds and pictures: dynamism and dualism in Dynamic Geometry

Abstract: In this paper, we examine and evaluate several new mathematical representations developed for The Geometer's Sketchpad v5 (GSP5) from the perspective of their dynamic mathematical and pedagogic utility or expressibility. We claim the primary contributions of Dynamic Geometry's principle of dynamism to the emerging concept of ''Dynamic Mathematics'' to be twofold: first, the powerful, temporalized representation of continuity and continuous change (dynamism's mathematical aspect), and second, the sensory immedi… Show more

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Cited by 19 publications
(9 citation statements)
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References 14 publications
(13 reference statements)
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“…As such, one can go beyond the perceptual level to identify components comprising a figure and to understand the notion of angles and angular rotation (Papert & Harel, 1991). A key contribution to digital technologies such as Logo, and DGEs in general, was in offering a powerful, temporalized representation of mathematical ideas through the lens of continuity and continuous change (Jackiw & Sinclair, 2009). In terms of 3D geometry learning, the representations generated by a 3D DGE are complicated by the media of flat screen through which they are presented on.…”
Section: Technologies For Learning 3d Geometrymentioning
confidence: 99%
See 1 more Smart Citation
“…As such, one can go beyond the perceptual level to identify components comprising a figure and to understand the notion of angles and angular rotation (Papert & Harel, 1991). A key contribution to digital technologies such as Logo, and DGEs in general, was in offering a powerful, temporalized representation of mathematical ideas through the lens of continuity and continuous change (Jackiw & Sinclair, 2009). In terms of 3D geometry learning, the representations generated by a 3D DGE are complicated by the media of flat screen through which they are presented on.…”
Section: Technologies For Learning 3d Geometrymentioning
confidence: 99%
“…This approach also demands that students are actively "making" 3D models with their own hands besides coordinating their vision with the artefacts. Given our interests in embodied mathematics learning, 3D Pens afford increased immediacy and sensory interactions with mathematical representations that are lacking in screen-based tools (Jackiw & Sinclair, 2009). In this light, this study explores differences in geometry learning in two technology-enhanced environments to further our understanding of the effect of embodied interactions on school mathematics learning.…”
mentioning
confidence: 99%
“…Schimpf and Spannagel (2011) compared full and reduced icon sets in DGEs with eye-tracking technology and found no significant effects of graphical user inter-face (GUI) reduction on the findability of already-known icons. Jackiw and Sinclair (2009) discuss how the concept of 'dynamic mathematics' -involving new mathematical structures and their auditory and visual representations -can carry the concept of dynamism from DGEs in both its mathematical aspect of continuity and its pedagogic aspect of immediacy. They focus on the second aspect "in evaluating how novel dynamic representations in GSP5 affect mathematical modelling opportunities, student activity and engagement" (p. 413).…”
Section: Interface Designmentioning
confidence: 99%
“…Trends for digital geometry tools include (1) how geometry on the web is encountering various technological difficulties associated with the need to replace Java; (2) the issue of interface design and how users interact with onscreen geometry (Jackiw & Sinclair, 2009;Kortenkamp & Dohrmann, 2010;Laborde & Laborde, 2014;Mackrell 2011;Schimpf & Spannagel, 2011; (3) the rise of mobile devices and touch technology; and (4) new modes of interaction such as multi-touch and multi-collaboration.…”
Section: The Role Of Digital Technologies In Geometry Educationmentioning
confidence: 99%