2005
DOI: 10.1007/11590361_5
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Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback

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Cited by 2 publications
(2 citation statements)
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“…When this virtual reality project was started in 1995, sound synchronization techniques where cumbersome: a Silicon graphics machine rendering visual objects was connected to Opcode Max 3 (MIDI only) using an external MIDI expander and the IRCAM's spatialisation system. More recent audio-graphic projects that R. Cahen has been involved in include BANDONEON [17], PHASE [18], ENIGMES [19], and TOPOPHONIE [20].…”
Section: 1mentioning
confidence: 99%
“…When this virtual reality project was started in 1995, sound synchronization techniques where cumbersome: a Silicon graphics machine rendering visual objects was connected to Opcode Max 3 (MIDI only) using an external MIDI expander and the IRCAM's spatialisation system. More recent audio-graphic projects that R. Cahen has been involved in include BANDONEON [17], PHASE [18], ENIGMES [19], and TOPOPHONIE [20].…”
Section: 1mentioning
confidence: 99%
“…Performers are commonly provided with haptic or multimodal interfaces, which offer novel ways for interactively creating new musical patterns and entertaining experiences [8], [9]. The most exciting aspect, here, is the unpredictability on how new devices may influence the way music is generated [6].…”
Section: Related Workmentioning
confidence: 99%