2017
DOI: 10.1007/978-3-319-67738-5_14
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New Atlantis: Audio Experimentation in a Shared Online World

Abstract: Computer games and virtual worlds are "traditionally" visually orientated, and their audio dimension often secondary. In this paper we will describe New Atlantis a virtual world that aims to put sound first. We will describe the motivation, the history and the development of this Franco-American project and the serendipitous use made of the distance between partner structures. We explain the overall architecture of the world and discuss the reasons for certain key structural choices. New Atlantis' first aim is… Show more

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Cited by 2 publications
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“…This system made use of pre-scripted avatar movements to trigger sound samples within the virtual world. The New Atlantis project features a multi-user networked musical design and development environment -built within the Unity game engine and featuring a highly customized set of auxiliary audio and control scripts and classes -optimized for musical performance across wide area networks [132].…”
Section: ) Networked Systemsmentioning
confidence: 99%
“…This system made use of pre-scripted avatar movements to trigger sound samples within the virtual world. The New Atlantis project features a multi-user networked musical design and development environment -built within the Unity game engine and featuring a highly customized set of auxiliary audio and control scripts and classes -optimized for musical performance across wide area networks [132].…”
Section: ) Networked Systemsmentioning
confidence: 99%