Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2013
DOI: 10.1145/2534329.2534341
|View full text |Cite
|
Sign up to set email alerts
|

Somatosensory interaction for real-time large scale roaming

Abstract: Real-time somatosensory roaming in large-scale scene is a challenging problem because of great computation for the scene rendering, the real-time posture recognition and the instant response to the user's action. We present a novel somatosensory interactive roaming method in a realistic large-scale forest scene based on Microsoft Kinect. First, we construct a realistic large-scale forest scene based on GPU acceleration. Then for each action of the user, we encode the directions between joints into direction co… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 17 publications
(13 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?