Abstract:Real-time somatosensory roaming in large-scale scene is a challenging problem because of great computation for the scene rendering, the real-time posture recognition and the instant response to the user's action. We present a novel somatosensory interactive roaming method in a realistic large-scale forest scene based on Microsoft Kinect. First, we construct a realistic large-scale forest scene based on GPU acceleration. Then for each action of the user, we encode the directions between joints into direction co… Show more
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