2002
DOI: 10.1287/ijoc.14.2.132.118
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Solution of a Min-Max Vehicle Routing Problem

Abstract: We use a branch-and-cut search to solve the Whizzkids'96 vehicle routing problem, demonstrating that the winning solution in the 1996 competition is in fact optimal. Our algorithmic framework combines the LP-based traveling salesman code of Applegate, Bixby, Chvátal, and Cook, with specialized cutting planes and a distributed search algorithm, permitting the use of a computing network located across Rice, Princeton, AT&T, and Bonn. The 1996 problem instance wasdeveloped by E. Aartsand J. K. Lenstra, and th… Show more

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Cited by 98 publications
(58 citation statements)
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“…Their paper presents lower bounds, an insertion heuristic and a local search procedure. Maximal arrival time minimization is also addressed by Applegate et al [3] via a branch-and-cut algorithm, while Hemel et al [38] solve a practical problem aiming at minimizing the maximal tour length, using the average arrival time to break ties. Dell et al add a multi-period horizon and equity constraints [27].…”
Section: Context and Problems Related To The Mt-ccvrpmentioning
confidence: 99%
“…Their paper presents lower bounds, an insertion heuristic and a local search procedure. Maximal arrival time minimization is also addressed by Applegate et al [3] via a branch-and-cut algorithm, while Hemel et al [38] solve a practical problem aiming at minimizing the maximal tour length, using the average arrival time to break ties. Dell et al add a multi-period horizon and equity constraints [27].…”
Section: Context and Problems Related To The Mt-ccvrpmentioning
confidence: 99%
“…However, within the instance generation for 2-opt in [6] it is accounted for randomness by using several different ini- tial tours. OP T (I) is obtained by using the exact TSP solver Concorde [1]. In order to evolve easy and hard instances for approximation algorithms, we use the evolutionary algorithm introduced by Mersmann et al [6].…”
Section: Hard and Easy Instance Generationmentioning
confidence: 99%
“…Cities are generated in [0, 1] 2 and placed on a discretised grid enabling cross comparison of features. Instances with varying difficulty levels in between easy and hard are generated by a sophisticated morphing strategy which includes a heuristic point matching strategy between easy and hard instances and computes convex combinations of the respective points of both instance classes.…”
Section: Convex Hull Featuresmentioning
confidence: 99%
“…An evolutionary programming method has been proposed by Kota and Jarmai (2015) to solve mTSP. The swarm intelligence techniquebased ACO (Applegate et al 2002;Dorigo and Gambardella 1997a, b) has been first applied to TSP which is based on the foraging strategies of ants. The basic idea underlying this ant-based algorithm is to use a positive feedback mechanism, based on an analogy with the pheromone-laying, pheromone-following behaviour of some species of ants and some other social insects.…”
Section: Introductionmentioning
confidence: 99%