2015
DOI: 10.1007/978-3-319-24589-8_21
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Software Architectures and the Creative Processes in Game Development

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Cited by 15 publications
(27 citation statements)
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References 31 publications
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“…Overview of the themes, and the papers from which they emerged 2007), Nandhakumar (2008, 2009), Tschang and Szczypula (2006), Wang and Nordmark (2015) Testing and player experience Cohendet and Simon (2007), Hodgson and Briand (2013), 2006), Wang and Nordmark (2015), Zackariasson et al (2006) Documentation and shared objects for collaboration Alves et al (2007), Cohendet and Simon (2007), , Murphy-Hill et al (2014), Stacey and Nandhakumar (2009), Tran and Biddle (2008), Wang and Nordmark (2015), Wimmer and Sitnikova (2011) The tools used in game development , 2009), Stacey and Nandhakumar ( 2009), Wang and Nordmark (2015), Vanhala and Kasurinen (2014) Requirements, structure and formalization Alves et al (2007), Cohendet and Simon (2007), Hodgson and Briand (2013), McAllister and White (2015),…”
Section: Tablementioning
confidence: 99%
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“…Overview of the themes, and the papers from which they emerged 2007), Nandhakumar (2008, 2009), Tschang and Szczypula (2006), Wang and Nordmark (2015) Testing and player experience Cohendet and Simon (2007), Hodgson and Briand (2013), 2006), Wang and Nordmark (2015), Zackariasson et al (2006) Documentation and shared objects for collaboration Alves et al (2007), Cohendet and Simon (2007), , Murphy-Hill et al (2014), Stacey and Nandhakumar (2009), Tran and Biddle (2008), Wang and Nordmark (2015), Wimmer and Sitnikova (2011) The tools used in game development , 2009), Stacey and Nandhakumar ( 2009), Wang and Nordmark (2015), Vanhala and Kasurinen (2014) Requirements, structure and formalization Alves et al (2007), Cohendet and Simon (2007), Hodgson and Briand (2013), McAllister and White (2015),…”
Section: Tablementioning
confidence: 99%
“…As for data gathering methods, most of the reviewed papers relied primarily on qualitative methods, and semi-structured interviews were particularly common Kultima 2010). Some papers also used surveys, often to supplement or support the material gathered through interviews (Koutonen and Leppänen 2013;Murphy-Hill et al 2014;Wang and Nordmark 2015). There were also a couple of examples of ethnographic research, in which the authors either recounted their own experiences working in development teams in the past (Walfisz et al 2006) or kept journaled accounts of on-going development processes (Bryant et al 2010;Cohendet and Simon 2007;Nelson and Palumbo 2014).…”
Section: Tablementioning
confidence: 99%
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“…The results of the study showed that object-oriented programming must be used with great care and that structural programming is also a good option for mobile game development. Another study [93] highlighted the issues for game development posed by wireless peer-to peer games in a J2ME environment using an available Bluetooth API. The issues discussed include slow device discovery, Bluetooth transfer speed, extra resource consumption, and Bluetooth topology.…”
Section: Programming Practicesmentioning
confidence: 99%