2017
DOI: 10.1109/mnet.2017.1600320
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Socially Motivated Data Caching in Ultra-Dense Small Cell Networks

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Cited by 30 publications
(11 citation statements)
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“…We compare the caching performance of the proposed auction based caching (ABC) with the social-aware caching game (SAGG) [28] and random caching (RC). In RC, each UT randomly selects a content for caching.…”
Section: B Performance Evaluationmentioning
confidence: 99%
“…We compare the caching performance of the proposed auction based caching (ABC) with the social-aware caching game (SAGG) [28] and random caching (RC). In RC, each UT randomly selects a content for caching.…”
Section: B Performance Evaluationmentioning
confidence: 99%
“…(4) The cache server requests content prefetching by searching for a mobile helper that is expected to approach the nomadic/fixed helper after passing through an oversupply region, which may be a cell with broadband radio resources and a high capacity backhaul. (5)(6) The mobile helper downloads the requested contents using cellular communication. (7) The mobile helper moves to deliver the contents to the nomadic/fixed helper through single-hop or multi-hop D2D communication [10][11][12][13][14][15][16].…”
Section: System Modelmentioning
confidence: 99%
“…Nevertheless, its coverage will be seriously reduced due to the inherent radio characteristics, and if a sufficient number of base stations have not been installed due to their high cost, there can be considerable shaded areas of the high frequency carrier. In addition, because the wireless bandwidth can exceed the existing wired backhaul capacity, the wired backhaul can become a bottleneck if the ultra-high-speed wired backhaul is not reinstalled [4][5][6][7][8]. Unless a large number of base stations are installed and high capacity backhauls are supplied to all base stations, the radio resources in many areas may not be fully utilized.…”
Section: Introductionmentioning
confidence: 99%
“…Zhao et al [52] considered the spatiotemporal variation in network states to incent asynchronous arriving users as SUs. Relevant theories in game theory have been used, such as in Wu et al's [53] pricing-based method, Chen et al's [54] contract-based method, and Zhu et al's [55] payment-based method. With spatiotemporal variation in the physical and SA information, Semiari et al [56] proposed a self-organizing algorithm to match SUs and spectral resources.…”
Section: Related Workmentioning
confidence: 99%