2005
DOI: 10.1109/tsmcc.2004.843200
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Social Utility Functions—Part II: Applications

Abstract: Social utilities account for agent preferences and, thus, can characterize complex interrelationships, such as cooperation, compromise, negotiation, and altruism, that can exist between agents. Satisficing game theory, which is based on social utilities, offers a framework within which to design sophisticated multiagent systems. Key features of this approach are: a) an-agent system may be represented by a 2-dimensional Bayesian network, called a praxeic network; b) the theory accommodates a notion of situation… Show more

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Cited by 19 publications
(24 citation statements)
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References 8 publications
(9 reference statements)
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“…To model collaboration between component systems, this methodology uses a global social utility function for the SoS. Based on satisficing game theory (Stirling and Frost, 2005), this function enables to calculate the best options for the SoS from component system preferences and interdependencies between them. To calculate its preferences, each component system has two 'personas' or 'roles': one based on selectability (i.e.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…To model collaboration between component systems, this methodology uses a global social utility function for the SoS. Based on satisficing game theory (Stirling and Frost, 2005), this function enables to calculate the best options for the SoS from component system preferences and interdependencies between them. To calculate its preferences, each component system has two 'personas' or 'roles': one based on selectability (i.e.…”
Section: Related Workmentioning
confidence: 99%
“…This approach is limited by the complexity of the praxeic network construction. Indeed, designers have to define all interdependencies between component systems which are statics, problem dependents and difficult to define in case of numerous systems (Stirling and Frost, 2005).…”
Section: Related Workmentioning
confidence: 99%
“…According to the social utility theory, game players can be assumed to have two personas [8]. The non-cooperative persona views the strategies exclusively in terms of maximizing his payoff, while the cooperative persona views the strategies exclusively by considering the social relationship and public interests.…”
Section: Behavioral Learning Game Modelmentioning
confidence: 99%
“…Therefore, players must be able to negotiate effectively and maintain their own interests while yielding some considerations to others in the decisionmaking mechanism. Such behavior requires each individual to seek a social balance between its individual interests and the interests of others [8].…”
Section: Socio-physical Iot Management Algorithmmentioning
confidence: 99%
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