2013
DOI: 10.1162/pres_a_00144
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Social Learning and Adoption of New Behavior in a Virtual Agent Society

Abstract: Social learning and adoption of new behavior govern the rise of a variety of behaviors: from actions as mundane as dance steps to those as dangerous as new ways to make IED detonators. However, agents in immersive virtual environments lack the ability to realistically simulate the spread of new behavior. To address this gap, a cognitive model was designed that represents the well-known socio-cognitive factors of attention, social influence, and motivation that influence learning and the adoption of a new behav… Show more

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Cited by 3 publications
(4 citation statements)
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“…Learning components promote the implementation of more dynamic environments. Social and cognitive theories of motivation are also to be considered, especially for attitudinal responses likely to be manifested by users (Pallud, 2017;Nye & Silverman, 2013;Mayer & Alexander, 2011).…”
Section: Context and Backgroundmentioning
confidence: 99%
“…Learning components promote the implementation of more dynamic environments. Social and cognitive theories of motivation are also to be considered, especially for attitudinal responses likely to be manifested by users (Pallud, 2017;Nye & Silverman, 2013;Mayer & Alexander, 2011).…”
Section: Context and Backgroundmentioning
confidence: 99%
“…In addressing complex situations with flexibility, the model was utilized to show the simulation results of those situations based on the four modules. Johns (2007) and Nye and Silverman (2013) also performed simulations based on the PMFserv model and quantified users' emotional responses by relating user concerns to probabilistic affordances.…”
Section: Human Behavior Modelsmentioning
confidence: 99%
“…In addition, it is not clear how such variables can reflect real situations, and its validation issues are sometimes raised (Bharathy & Silverman, 2013). Though the PMFserv model has been utilized in many simulation fields such as the military, robots, and evacuations (Meador & Hill, 2011;Nye & Silverman, 2013;Silverman et al, 2012), it has not been properly applied to the analyses of the interaction between users and products in daily lives and the human behaviors in stages. Also, the variables the model considers did not include users' emotional responses in behavior executions.…”
Section: Human Behavior Modelsmentioning
confidence: 99%
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