Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2009
DOI: 10.1145/1518701.1518920
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Social immersive media

Abstract: Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused on social interaction: social immersive media. Our work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. We articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral inter… Show more

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Cited by 96 publications
(40 citation statements)
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“…The focus of this work is on the system's motivation and description and does not include empirical data. Snibbe and Raffle [60] report on their use of body posture and gestures to imbue visitors of science museums with intended emotions. Only little empirical work on concrete effects directly related to the work in Psychology has been published so far.…”
Section: Body Posture In Hcimentioning
confidence: 99%
“…The focus of this work is on the system's motivation and description and does not include empirical data. Snibbe and Raffle [60] report on their use of body posture and gestures to imbue visitors of science museums with intended emotions. Only little empirical work on concrete effects directly related to the work in Psychology has been published so far.…”
Section: Body Posture In Hcimentioning
confidence: 99%
“…We also recognized that it was crucial for the interactive visualizations to extend beyond Snibbe's recommendations of being continuously variable and responsive [19]. Much in the same way that choreographers develop and incorporate build into a dance, it was equally important for our visualizations to evolve as the eleven minute dance progressed.…”
Section: Dance 1: a Mischief Of Mus Musculusmentioning
confidence: 96%
“…specific movements, a maverick dancer) that build up to a conclusion, the visualizations should follow a similar build (see The Angled Angels Assembly). As Interactive Build became more explicit, we found it to be an expansion of Snibbe's principle of continuously variable [19]; taking into account the different temporal nature of formal dance. While interactive art installations may be visited by participants for a few seconds or a few minutes, a formal dance can last up to 20 or 30 minutes.…”
Section: Augmented Expressionmentioning
confidence: 98%
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