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DOI: 10.1007/3-540-26431-0_43
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Snakes on Triangle Meshes

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Cited by 29 publications
(22 citation statements)
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“…On surfaces, embedded elastica can be found using various methods of variational nature, like Active Contour and Snake models [Lee and Lee 2002;Bischoff et al 2005] or the constrained spline optimization of [Hofer and Pottmann 2004]. These methods require an initialization and then strive to find a local optimum in the same homotopy class as the initial curve or loop 1 .…”
Section: Elastica Loopsmentioning
confidence: 99%
“…On surfaces, embedded elastica can be found using various methods of variational nature, like Active Contour and Snake models [Lee and Lee 2002;Bischoff et al 2005] or the constrained spline optimization of [Hofer and Pottmann 2004]. These methods require an initialization and then strive to find a local optimum in the same homotopy class as the initial curve or loop 1 .…”
Section: Elastica Loopsmentioning
confidence: 99%
“…We let surface snakes evolve on the mesh as proposed by Bischoff et al [43] to gain the patches. We employ surface snakes following the predicted patch labels to collect the connected vertices and faces of every patch label, and to establish an explicit representation of the boundary of each patch.…”
Section: Adaptive Patchesmentioning
confidence: 99%
“…We employ surface snakes following the predicted patch labels to collect the connected vertices and faces of every patch label, and to establish an explicit representation of the boundary of each patch. Our surface snakes do not evolve iteratively and do not move according to a velocity, in contrast to the snakes described by Bischoff et al [43]. Our surface snakes evolve recursively and move the full length of an edge per recursion.…”
Section: Adaptive Patchesmentioning
confidence: 99%
“…Moreover, snakes are given the ability to change their topology, thus allowing a given snake to split into multiple separate ones when appropriate. Based on this framework of parameterisation-free active contour models, a new representation and method for evolving snakes on triangular meshes is proposed in Bischoff et al (2005). In this method, collision detection is enabled and topological controls such as snake merging and splitting is supported constraining the vertices of the snakes to move along mesh edges.…”
Section: Th International Symposium On Automation and Robotics In Conmentioning
confidence: 99%