2017
DOI: 10.3389/fpsyg.2017.00605
|View full text |Cite
|
Sign up to set email alerts
|

Smartphones and Cognition: A Review of Research Exploring the Links between Mobile Technology Habits and Cognitive Functioning

Abstract: While smartphones and related mobile technologies are recognized as flexible and powerful tools that, when used prudently, can augment human cognition, there is also a growing perception that habitual involvement with these devices may have a negative and lasting impact on users’ ability to think, remember, pay attention, and regulate emotion. The present review considers an intensifying, though still limited, area of research exploring the potential cognitive impacts of smartphone-related habits, and seeks to… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

8
259
1
17

Year Published

2017
2017
2023
2023

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 434 publications
(322 citation statements)
references
References 112 publications
8
259
1
17
Order By: Relevance
“…Further, boys tend to play different game genres than girls, especially competitive, physical games (e.g., action, racing, or sports), whereas girls seem to play more cooperative and thoughtful games (e.g., puzzle games) (Cunningam, ; Greenberg, Sherry, Lachlan, Lucas, & Holmstrom, ). Even so, given the recent increase of screen time and use of devices suited for gaming at younger ages (smartphones and tablets), we speculate that new modes of media use might exert different effects (Wilmer, Sherman, & Chein, ), similar to the ones observed for TV herein. Furthermore, based on the proposition that extended screen use impairs face‐to‐face interactions, parental use of screens might also exert negative effects on children's EU (Chatton, ), and should be thus taken into account in future research.…”
Section: Discussionsupporting
confidence: 56%
“…Further, boys tend to play different game genres than girls, especially competitive, physical games (e.g., action, racing, or sports), whereas girls seem to play more cooperative and thoughtful games (e.g., puzzle games) (Cunningam, ; Greenberg, Sherry, Lachlan, Lucas, & Holmstrom, ). Even so, given the recent increase of screen time and use of devices suited for gaming at younger ages (smartphones and tablets), we speculate that new modes of media use might exert different effects (Wilmer, Sherman, & Chein, ), similar to the ones observed for TV herein. Furthermore, based on the proposition that extended screen use impairs face‐to‐face interactions, parental use of screens might also exert negative effects on children's EU (Chatton, ), and should be thus taken into account in future research.…”
Section: Discussionsupporting
confidence: 56%
“…These popular fears are echoed by internet users who indicate that internet use has impaired their memory and concentration (Näsi & Koivusilta, ) and who feel stressed by the amount of information available online (i.e., experience “information overload”; Horrigan, ). That said, empirical research on the cognitive effects of internet‐based device and internet use has been inconclusive and yielded inconsistent outcomes (e.g., Orben & Przybyzki, ; see also reviews by K. L. Mills, ; Wilmer, Sherman, & Chein, ), and research with young children has rarely been conducted at all. Children are clearly capable of learning from internet‐based devices, just as they are capable of learning from books or television (see Troseth & Strouse, ).…”
Section: Effects On Cognitive Developmentmentioning
confidence: 99%
“…They also need a dependable evidence base on which to make decisions. These topics above appear to dovetail with findings from the research on smartphones, 36 violent television and video games. 37 These technologies affect attention, learning, and memory in ways that may go unnoticed by participants.…”
Section: Discussionmentioning
confidence: 99%