2013 International Conference on Culture and Computing 2013
DOI: 10.1109/culturecomputing.2013.38
|View full text |Cite
|
Sign up to set email alerts
|

Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 3 publications
0
1
0
Order By: Relevance
“…Although student reception to icebreakers and opening activities are mixed, both students and instructors agree on the importance of a first-class period and starting class off on the right foot (Johnson, 2012; Perlman & McCann, 1999; Zulkifli & Idris, 2021). An effective icebreaker can build camaraderie within a class that can enhance discussions and student engagement (Moon et al, 2013; Sciutto, 1995). Icebreakers differ dramatically in their scope and content—some involve sharing personal or superficial details about oneself (e.g., hobbies, deep thoughts, and likes/dislikes); some involve generating thoughts (e.g., brainstorming funny situations); yet others involve cooperative teambuilding (e.g., completing a shared task; Meyers, 1997).…”
Section: Traditional Icebreakers and The Fast Friends Proceduresmentioning
confidence: 99%
“…Although student reception to icebreakers and opening activities are mixed, both students and instructors agree on the importance of a first-class period and starting class off on the right foot (Johnson, 2012; Perlman & McCann, 1999; Zulkifli & Idris, 2021). An effective icebreaker can build camaraderie within a class that can enhance discussions and student engagement (Moon et al, 2013; Sciutto, 1995). Icebreakers differ dramatically in their scope and content—some involve sharing personal or superficial details about oneself (e.g., hobbies, deep thoughts, and likes/dislikes); some involve generating thoughts (e.g., brainstorming funny situations); yet others involve cooperative teambuilding (e.g., completing a shared task; Meyers, 1997).…”
Section: Traditional Icebreakers and The Fast Friends Proceduresmentioning
confidence: 99%