Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2013
DOI: 10.1145/2534329.2534373
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Smart Icebreaker

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Cited by 2 publications
(2 citation statements)
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“…Smart Icebreaker [20] is an ice-breaking game aimed at student groups, where players have to create a virtual avatar based on one of their team members and then discuss and comment on each other's avatar. Smart Icebreaker can be played without a facilitator, but only focuses on breaking the ice and does not take any psychological safety issues into account.…”
Section: Ice-breaking Gamesmentioning
confidence: 99%
“…Smart Icebreaker [20] is an ice-breaking game aimed at student groups, where players have to create a virtual avatar based on one of their team members and then discuss and comment on each other's avatar. Smart Icebreaker can be played without a facilitator, but only focuses on breaking the ice and does not take any psychological safety issues into account.…”
Section: Ice-breaking Gamesmentioning
confidence: 99%
“…Already in the original article from 2012, it was suggested that the SGDA Framework could be used for the design and prototyping of serious games as well. Since then, several authors have applied the framework for those purposes (Cosma et al, 2015;Mitgutsch, Schirra, & Verrilli, 2013;Oh et al, 2013;Ross, Fitzgerald, & Rhodes, 2014). Mitgutsch et al (2013) applied the SGDA Framework to inform the design process of a serious game called MOVERS AND SHAKERS.…”
Section: Applications Of the Sgda Framework For Design And Prototypingmentioning
confidence: 99%