2008 5th IEEE Consumer Communications and Networking Conference 2008
DOI: 10.1109/ccnc08.2007.240
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Skinning on Progressive Decimated Models

Abstract: Skinning existing animation frames or examples is exploited actively to find the most suitable scheme that is capable of capturing deformations from given mesh sequences. It is necessary to approximate joint transformations by a fitting algorithm that usually involves solving a large scale linear system. In this paper, we reduce the dimensions of the linear system substantially by representing example meshes as progressive decimated models. These models are reconstructed from augmented deformation sensitive de… Show more

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Cited by 2 publications
(5 citation statements)
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“…The wire curves give the definition of an object shape and outline its deformable features. This technique mimics the usage of armatures for sculptors and is widely practiced in industries [2]. Lazarus et al propose axial deformations, in which a 3D axis (represented as a 3D curve) is built and positioned by users for a shape.…”
Section: Mesh Deformation and Editingmentioning
confidence: 99%
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“…The wire curves give the definition of an object shape and outline its deformable features. This technique mimics the usage of armatures for sculptors and is widely practiced in industries [2]. Lazarus et al propose axial deformations, in which a 3D axis (represented as a 3D curve) is built and positioned by users for a shape.…”
Section: Mesh Deformation and Editingmentioning
confidence: 99%
“…We need to expand Rpk to homogeneous matrices and then convert them into quaternions, which are trivial works. However blending quaternions are somewhat complicated even though a straightforward linear blending is performed in [2]. The algorithm is described as following:…”
Section: Quaternion Rotations Blendingmentioning
confidence: 99%
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“…Moreover, their uniform mesh clustering often leads to unpleasant artifacts on articulated Prior Art Clustering Method Feature Application [131] Region Growing Euclidean & Angular distances Metamorphosis [124] Clustered PCA ⋆ Euclidean distance Compression [155] Clustered PCA ⋆ Euclidean distance Editing [32] Region animations and highly detailed animated regions because it does not attempt to capture important parts of the animation. Subsequently, Xian et al [163] reduced the dimensions of the SAD linear system substantially by representing animated meshes as progressive decimated models. As a result, the fitting time is reduced at the expense of a significant increase of the fitting error.…”
Section: Skinning and Editing Mesh Animationsmentioning
confidence: 99%
“…Similarly to segmentation, key-frames extraction methods of animation sequences can also be used 132 to reduce the dimensions of the fitting optimization. Mesh simplification algorithms [163] can also be used for the same reason. Finally, we believe that temporal coherence for deforming objects deserves further investigation.…”
Section: Limitations and Directions For Future Workmentioning
confidence: 99%