1976
DOI: 10.1016/0010-0285(76)90011-6
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Skilled perception in Go: Deducing memory structures from inter-response times

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Cited by 244 publications
(107 citation statements)
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“…Consistent with the findings from tasks such as recall of chess items, drawing electrical circuit diagrams, listing of words, and listing of programming keywords (Chase & Simon, 1973;Buschke, 1976;Reitman, 1976;Egan & Schwartz, 1979), the longer L2 pauses than L1 pauses across all tasks provided further indication that the participants treated the patterns as chunks at least in drawing complex abstract diagram such as the Rey figure. Further, the selection of patterns was consistent with the existing Rey figure scoring criteria (Osterrieth, 1944;Lezak, 1983;Corwin & Bylsma, 1993).…”
Section: Discussionsupporting
confidence: 70%
“…Consistent with the findings from tasks such as recall of chess items, drawing electrical circuit diagrams, listing of words, and listing of programming keywords (Chase & Simon, 1973;Buschke, 1976;Reitman, 1976;Egan & Schwartz, 1979), the longer L2 pauses than L1 pauses across all tasks provided further indication that the participants treated the patterns as chunks at least in drawing complex abstract diagram such as the Rey figure. Further, the selection of patterns was consistent with the existing Rey figure scoring criteria (Osterrieth, 1944;Lezak, 1983;Corwin & Bylsma, 1993).…”
Section: Discussionsupporting
confidence: 70%
“…The partitioning technique devised by Reitman (1976) for studying GO players' memory has also offered supporting evidence for a LTM organization based on chunks. Chi (1978) showed that chunks were sometimes overlapping, which was also found in computer simulations using the chunking approach (De Groot & Gobet, 1996).…”
Section: Direct Evidence For Chunksmentioning
confidence: 93%
“…Many of the skill domains studied to date have required expertise in problem solving-for example, the games of chess (Chase & Simon, 1973a, 1973b, bridge (Charness, 1979), and Go (Reitman, 1976), medical diagnosis (e.g., Groen & Patel, 1988), solving physics problems (Chi, Feltovich, & Glaser, 1981), and computer programming (e.g., Soloway, Adelson, & Ehrlich, 1988). The most recent work has evaluated skilled memory directly by analyzing situations in which the recall of large amounts of infonnation is the skill (Ericsson, Chase, & Faloon, 1980;Ericsson & Polson, 1988).…”
mentioning
confidence: 99%