Proceedings of the 14th International Conference on Interaction Design and Children 2015
DOI: 10.1145/2771839.2771890
|View full text |Cite
|
Sign up to set email alerts
|

Sketching through the body

Abstract: The aim of this paper is to explore techniques to design specific gestures with children to improve the interaction design of a FullBody Interaction Learning Environment. This exploratory case study is part of the EcoSystem Project, a learning environment aimed at supporting children's understanding of environmental issues related to air-pollution. In order to involve children in the design of the physical interaction with the system, we used two different techniques to facilitate the design of gestures: "sket… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0

Year Published

2016
2016
2018
2018

Publication Types

Select...
4
1

Relationship

3
2

Authors

Journals

citations
Cited by 5 publications
(5 citation statements)
references
References 14 publications
(16 reference statements)
0
5
0
Order By: Relevance
“…To address these risks, a growing number of studies have proposed initial efforts to employ PD techniques (Muller, 2003) to involve end-users in the design of FUBILEs (Enyedy et al, 2012; Grønbæk et al, 2007; Höysniemi et al, 2005; Landry et al, 2012; Schaper et al, 2014, 2015). Some studies (Enyedy et al, 2012; Malinverni et al, 2016a) have employed PD techniques developed for traditional WIMP interfaces (Windows, Icons, Menus, Pointer) to co-define content-related aspects.…”
Section: Methodological Approaches In Designing Full-body Interactionmentioning
confidence: 99%
“…To address these risks, a growing number of studies have proposed initial efforts to employ PD techniques (Muller, 2003) to involve end-users in the design of FUBILEs (Enyedy et al, 2012; Grønbæk et al, 2007; Höysniemi et al, 2005; Landry et al, 2012; Schaper et al, 2014, 2015). Some studies (Enyedy et al, 2012; Malinverni et al, 2016a) have employed PD techniques developed for traditional WIMP interfaces (Windows, Icons, Menus, Pointer) to co-define content-related aspects.…”
Section: Methodological Approaches In Designing Full-body Interactionmentioning
confidence: 99%
“…In the third session, we asked children to make flexible puppets [13] with different materials (Figure 2) such as straws, wooden sticks, wire, fabric in different colors, tape, glue, etc. After that, we showed them a map of the culture center.…”
Section: Using Small-scale Models Of Body and Spacementioning
confidence: 99%
“…As a consequence, in the last decade a wide range of interactive technologies have been introduced to exhibition spaces to create new avenues of learning [1]. Building on this, the child-computer interaction community has explored the potential of Full-Body Interaction Learning Environments (FUBILEs) to foster students' skills towards collaboration [8], perspectivetaking [11] and the understanding of abstract concepts [13], among others. Many of these studies arise from the embodied cognition framework and propose the use of physicality and spatiality to promote learning.…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations