2022
DOI: 10.1002/yd.20502
|View full text |Cite
|
Sign up to set email alerts
|

Single‐player videogames in leadership learning

Abstract: This article offers an overview and analysis of the ways in which first‐person videogames can be effectively used in the leadership classroom. Specifically, videogames can be used to encourage students to develop the skills necessary both to analyze leadership and to begin to consider the ramifications of leadership decisions from the varying positions of leaders, followers, and collaborative team members. This article discusses videogames as artifacts of popular culture and leadership and offers an example‐dr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 9 publications
(5 reference statements)
0
1
0
Order By: Relevance
“…Currently, only multiple choice questions can be implemented as free-response type questions would cause issues in things like word-for-word type answers. The most viable way this could be implemented given more time, would be through integration with a generative AI like ChatGPT to be able to better parse and score the responses of users provided the cost of using such a tool is reasonable [13].…”
Section: Discussionmentioning
confidence: 99%
“…Currently, only multiple choice questions can be implemented as free-response type questions would cause issues in things like word-for-word type answers. The most viable way this could be implemented given more time, would be through integration with a generative AI like ChatGPT to be able to better parse and score the responses of users provided the cost of using such a tool is reasonable [13].…”
Section: Discussionmentioning
confidence: 99%
“…For example, they have been used to develop negotiation skills in leaders in a healthcare and medical setting (Busari et al, 2018). Bezio (2022) used the independent narrative-based digital game, Gone Home and the CoTs game Bioshock Infinite to teach skills like problem-solving, ethical thinking, and decision-making. Sierra and Rodríguez-Conde (2023) used three educational games ( Counties Work, Fiscal Ship, Inflation Island ) to help facilitate public economics management in an Introduction to Economics course.…”
Section: Gaming In Management and Leadership Educationmentioning
confidence: 99%