1998
DOI: 10.1177/154193129804202110
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Simulator Sickness and Related Findings in a Virtual Environment

Abstract: Research indicates that users of Virtual Environments (VEs) can experience a variety of effects known as “simulator sickness.” A PC-based VE system was used to investigate sickness occurring in conjunction with a 20-minute exposure to the game Ascent. Forty undergraduates served as participants. Sickness was measured with the Simulator Sickness Questionnaire (SSQ). Data on gender, possible lingering/delayed effects, inter-pupillary distance (IPD), and final level reached in Ascent were also collected. Statisti… Show more

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Cited by 31 publications
(18 citation statements)
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“…This result is consistent with previous studies. A review of the literature indicates that females have reported higher SSQ scores than males although the differences were not statistically significant in some studies (Kennedy, Lanham, Massey, & Drexler, 1994;Kolasinski, 1996;Kolasinski & Gilson, 1998). Biocca (1992) reported that men and women do not differ in their sensory response to motion stimuli, yet women tend to be more susceptible to motion sickness.…”
Section: Discussionmentioning
confidence: 94%
“…This result is consistent with previous studies. A review of the literature indicates that females have reported higher SSQ scores than males although the differences were not statistically significant in some studies (Kennedy, Lanham, Massey, & Drexler, 1994;Kolasinski, 1996;Kolasinski & Gilson, 1998). Biocca (1992) reported that men and women do not differ in their sensory response to motion stimuli, yet women tend to be more susceptible to motion sickness.…”
Section: Discussionmentioning
confidence: 94%
“…Our meta-analysis has led us to propose a few key sickness in HMD-based VEs [49]. Individuals also differ in their ability to habituate or adapt to HMD-based VEs (i.e.…”
Section: Resultsmentioning
confidence: 99%
“…Therefore, age effect on HMDs needs to be further studied and taken into account in the design of future HMDs. In regard to gender, females reported more simulator sickness and more often withdrew from HMD-based VEs when compared to male participants [16,19,33,48,49,70]. This difference may be due to under-reporting of susceptibility on self-reports by males (so-called "macho effect") or hormonal effects [110].…”
Section: User Individual Risk Factorsmentioning
confidence: 99%
“…According to previous studies on the potential impact of VR technology (Kennedy & Lilienthal, 1995;Kennedy & Stanney, 1996;Kolasinski et al, 1994;Kolasinski, 1996), the subjects raised the issue of posture safety when returning to daily life from a newly simulated environment and reported experiencing cybersickness (Cobb & Nichols, 1998).…”
Section: Introductionmentioning
confidence: 99%