Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2008
DOI: 10.1145/1477862.1477882
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Simulation of shallow-water waves in coastal region for marine simulator

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Cited by 10 publications
(9 citation statements)
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References 15 publications
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“…Compare to the method in [14], this method needs fewer time to pre-computing and occupies little memory, but has the near visual effect to the former.…”
Section: Discussionmentioning
confidence: 99%
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“…Compare to the method in [14], this method needs fewer time to pre-computing and occupies little memory, but has the near visual effect to the former.…”
Section: Discussionmentioning
confidence: 99%
“…The configuration of the experimental PC is: Intel Core2 Duo CPU E7300 at 2.66GHz, 2.0G RAM and a WinFast PX7900 GTX Extreme graphics card. The up row of Figure 3 are the results using method of the paper [14], the bottom row is …”
Section: A Compare With Previous Methodsmentioning
confidence: 99%
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“…In reference [17] we use Boussinesq-type equation to work out sea surface height field serial of a whole simulation region directly. In reference [18] and [19] we use mild-slope equation to work out wave parameter distribution of the whole simulation region, then use these wave parameters to compute sea surface's movement.…”
Section: Previous Workmentioning
confidence: 99%
“…Longo et al [14] gave a review for turbulence in the swash zone and discussed the measurement techniques and generation of breaking waves. There also have shallow-water simulations using a depthintegrated [15], spectrum [16,17], 2D Boussinesq equations [18], video-based method [19], and so forth. The geometry based methods are suitable for large-scale real-time water because of simple computation.…”
Section: Introductionmentioning
confidence: 99%