2016
DOI: 10.1155/2016/9034649
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Automatic Optimization for Large-Scale Real-Time Coastal Water Simulation

Abstract: We introduce an automatic optimization approach for the simulation of large-scale coastal water. To solve the singular problem of water waves obtained with the traditional model, a hybrid deep-shallow-water model is estimated by using an automatic coupling algorithm. It can handle arbitrary water depth and different underwater terrain. As a certain feature of coastal terrain, coastline is detected with the collision detection technology. Then, unnecessary water grid cells are simplified by the automatic simpli… Show more

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Cited by 2 publications
(3 citation statements)
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References 18 publications
(18 reference statements)
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“…As is known, ( , ) is the real elevation value of each grid node and = −̂ (9) which was used to define = √ ∑ =1 2 (10) Take as the similar standard deviation of the value of grid node elevation in the region.…”
Section: Fractal Interpolation and Improvement Based On The Iterativementioning
confidence: 99%
See 1 more Smart Citation
“…As is known, ( , ) is the real elevation value of each grid node and = −̂ (9) which was used to define = √ ∑ =1 2 (10) Take as the similar standard deviation of the value of grid node elevation in the region.…”
Section: Fractal Interpolation and Improvement Based On The Iterativementioning
confidence: 99%
“…M. F. Barnsley, an American mathematician, proposed the fractal interpolation algorithm based on IFS. The terrain model established by this fractal interpolation algorithm solves the previous problem well [9]. However, the fractal interpolation algorithm based on IFS cannot directly process the discrete data; it can only build a terrain model based on regular grid data [9].…”
Section: Introductionmentioning
confidence: 99%
“…Particle tracking, streamline rendering, and contour surface rendering are most commonly used to present flow conditions [17][18][19][20][21]. Visual flow effects are used to simulate water surface changes using computer graphics technology, enhancing the sense of reality in a virtual geographic environment [22][23][24][25][26]. Dynamic texture mapping is commonly used to simulate the water surface.…”
Section: Introductionmentioning
confidence: 99%