1997
DOI: 10.1007/bfb0029258
|View full text |Cite
|
Sign up to set email alerts
|

Simulating arthroscopic knee surgery using volumetric object representations, real-time volume rendering and haptic feedback

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
58
0
1

Year Published

1997
1997
2013
2013

Publication Types

Select...
5
4
1

Relationship

1
9

Authors

Journals

citations
Cited by 95 publications
(59 citation statements)
references
References 14 publications
0
58
0
1
Order By: Relevance
“…Some recent simulation systems for laparoscopic surgery and arthroscopic surgery have been presented in [2] [3] [4], but these systems are not tailored for knee surgery. The knee arthroscopic surgery systems presented in [5] [6] mostly rely on highend workstations for real-time visualization. Some of these simulators still lack force feedback and cannot demonstrate real-time topological changes of anatomic structures.…”
Section: Related Workmentioning
confidence: 99%
“…Some recent simulation systems for laparoscopic surgery and arthroscopic surgery have been presented in [2] [3] [4], but these systems are not tailored for knee surgery. The knee arthroscopic surgery systems presented in [5] [6] mostly rely on highend workstations for real-time visualization. Some of these simulators still lack force feedback and cannot demonstrate real-time topological changes of anatomic structures.…”
Section: Related Workmentioning
confidence: 99%
“…This representation has a number of advantages: first, since data organization is the same as the one of the acquired data, errors introduced by reformatting and/or surface extraction are avoided; second, local editing and point location operations can be implemented at low cost; finally, an array-based data structure can be shared very efficiently between concurrent processes. This representation, however, brings important challenges: the number of contacts between voxel-based volumetric objects poses a problem for calculating collisions response [GSMF97]; fluid-dynamic computations scale with the cube of volume dimensions; rendering a dynamic volume under real-time constraints is an inherently complex task, since a large number of volume elements may contribute to the final image.…”
Section: The Decoupled Simulation Modelmentioning
confidence: 99%
“…For specific applications of joint replacement, in [5] a simulated knee arthroscopy is included. This application also uses volume rendering and haptic feedback.…”
Section: Introductionmentioning
confidence: 99%