2018
DOI: 10.3390/s18113728
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SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave

Abstract: 360-degree video streaming for high-quality virtual reality (VR) is challenging for current wireless systems because of the huge bandwidth it requires. However, millimeter wave (mmWave) communications in the 60 GHz band has gained considerable interest from the industry and academia because it promises gigabit wireless connectivity in the huge unlicensed bandwidth (i.e., up to 7 GHz). This massive unlicensed bandwidth offers great potential for addressing the demand for 360-degree video streaming. This paper i… Show more

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Cited by 11 publications
(10 citation statements)
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“…Authors in [7] advocate the adoption of mmWave communications along with mobile edge computing and proactive caching mechanisms in order to meet strict latency and reliability requirements, while multi-path multi-tier 360 video streaming solutions for 5G wireless networks are designed and evaluated in [8], by analyzing the optimal trade-off between video quality enhancement and cost for using the 5G channel. In [9], the Scalable extension of the High-Efficiency Video Coding (HEVC) standard is employed to develop a Tile-Based video streaming solution over mmWave networks together with an offloading mechanism to assist mobile terminals in decoding the viewport. On the other hand, the idea of predicting users head movements in order for the user to download only the FoV is discussed in [10], yet prediction errors are inevitably introduced.…”
Section: Related Workmentioning
confidence: 99%
“…Authors in [7] advocate the adoption of mmWave communications along with mobile edge computing and proactive caching mechanisms in order to meet strict latency and reliability requirements, while multi-path multi-tier 360 video streaming solutions for 5G wireless networks are designed and evaluated in [8], by analyzing the optimal trade-off between video quality enhancement and cost for using the 5G channel. In [9], the Scalable extension of the High-Efficiency Video Coding (HEVC) standard is employed to develop a Tile-Based video streaming solution over mmWave networks together with an offloading mechanism to assist mobile terminals in decoding the viewport. On the other hand, the idea of predicting users head movements in order for the user to download only the FoV is discussed in [10], yet prediction errors are inevitably introduced.…”
Section: Related Workmentioning
confidence: 99%
“…The coordinates of the vertexes of HMD output area can be calculated using the seeing direction (f, u, c) and the values of U, V after applying equations (10) to (8)…”
Section: Multi-layered Rendering 360 Vr Playermentioning
confidence: 99%
“…To render on display devices such as HMDs, the pixel coordinate (X e , Y e ) corresponding to that of render target texture in the entire 360 VR video is obtained by applying equation (9). By using the calculated coordinates, equation (8) extracts the corresponding output range using equation (12). In equation (12), w is the horizontal size of display output device and k is its vertical size…”
Section: General-purpose Computing On Graphics Processing Unit-based mentioning
confidence: 99%
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