The 21st International ACM SIGACCESS Conference on Computers and Accessibility 2019
DOI: 10.1145/3308561.3353782
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shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays

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Cited by 60 publications
(20 citation statements)
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References 41 publications
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“…The tools involved in a project produced with laser cutters allow participants (subjects) to build upon existing skills and transcription standards they use day-to-day for other accessible documents, as well as handicrafts. This partly explains why laser cutters were their tool of preference, including for 2.5D or 3D objects (e.g., 2.5D maps, moving pictures [28,36,47]) which previous research focused on 3D printing. Beyond the impact of tools on the design process, the range of materials available for laser cutting provides a richer tactile experience, which professionals identified as an important concern (rule) given the resources necessary for laser cuting projects.…”
Section: Discussionmentioning
confidence: 99%
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“…The tools involved in a project produced with laser cutters allow participants (subjects) to build upon existing skills and transcription standards they use day-to-day for other accessible documents, as well as handicrafts. This partly explains why laser cutters were their tool of preference, including for 2.5D or 3D objects (e.g., 2.5D maps, moving pictures [28,36,47]) which previous research focused on 3D printing. Beyond the impact of tools on the design process, the range of materials available for laser cutting provides a richer tactile experience, which professionals identified as an important concern (rule) given the resources necessary for laser cuting projects.…”
Section: Discussionmentioning
confidence: 99%
“…One approach is to design task-specific tools enabling members of children's communities to create tactile media. For instance, scholars have proposed a variety of tools for creating interactive media [24,46,55] or tangible editors for 3D printed maps [47]. Others have instead focused on understanding how to support collaboration with domain experts (e.g., transcribers), technical experts (e.g., makers with knowledge of CAD modelling, programmers [23]) and other stakeholders such as family members [51].…”
Section: Digital Fabrication For Blind or Visually Impaired Childrenmentioning
confidence: 99%
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“…Other work looks to leverage the advantages of technologies, like the white cane, with which some people with disabilities are already familiar in order navigate virtual content [58,64,71]. Prior work has also considered how to make other 3D applications, such as games [3,19] or CAD software [56,57], accessible through similar techniques. In our work, we instead consider AR, which difers in that it is a combination of real and virtual content.…”
Section: Making Applications Accessiblementioning
confidence: 99%