2013
DOI: 10.1016/j.cad.2012.10.011
|View full text |Cite
|
Sign up to set email alerts
|

Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
29
0
4

Year Published

2013
2013
2019
2019

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 52 publications
(33 citation statements)
references
References 15 publications
0
29
0
4
Order By: Relevance
“…Gesture interfaces for Virtual Reality (VR) or Augmented Reality (AR) environments provide better immersion and do not require conscious attention dedicated to the specific gestures being performed (Deller et al, 2006). Spatial concepts can be expressed using gestures, and they are used in design and engineering, when externalising ideas (Vinayak et al, 2013). Interaction with comfort functions in a car can be achieved without taking the eyes off the road (Riener et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Gesture interfaces for Virtual Reality (VR) or Augmented Reality (AR) environments provide better immersion and do not require conscious attention dedicated to the specific gestures being performed (Deller et al, 2006). Spatial concepts can be expressed using gestures, and they are used in design and engineering, when externalising ideas (Vinayak et al, 2013). Interaction with comfort functions in a car can be achieved without taking the eyes off the road (Riener et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…While the gesture-based interfaces are being developed for various applications clear standards which could guide their further development are not apparent. For example, while interfaces supporting three-dimensional (3D) object manipulation exploring use of intuitive, affordable and nonintrusive interfaces are ubiquitous, none of the approaches used have been established as the baseline for future development (Vinayak et al, 2013). Investigation of patterns of gesture use, identifying commonalities and differences between different fields would be an initial step towards development of a standard framework for gesture elicitation for interaction interface development.…”
Section: Introductionmentioning
confidence: 99%
“…Supporting environmental and similarity assessment for novel 3D parts, requires estimation of their geometric properties. Recently developed natural user interfaces for rapid virtual prototyping such as [35,36] are particularly applicable in the this context. These interfaces allow designers to iterate over several designs and can be possibly used to guide sustainability-based decision making.…”
Section: Discussionmentioning
confidence: 99%
“…Pointing gesture was used to modify surface by sketching strokes as its new profile. Murugappan et al proposed a framework of using hand geometry information to control the generation of Generalized Cylinder (IGC) [14]. They implemented three gestures -release, grab and point gestures -in the framework and combined them with hand locations to form five modeling operations for controlling different modeling operations.…”
Section: Mid-air Gestures For 3d Shape Modeling Systemsmentioning
confidence: 98%