1977
DOI: 10.1145/965141.563901
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Shadow algorithms for computer graphics

Abstract: Appel [3] and then Bouknight and Kelley [5] have demonstrated solutions to the shadow problem which are discussed in this paper in the context of a classification scheme for shadow algorithms. Three classes of solution are currently identifiable (there may be further undiscovered classes). Appel, Bouknight and Kelley have shown solutions of one class and algorithms suggesting the other two classes have been proposed but not yet implemented.The first class of algorithm, demonstrated by Appel, Bouknight and Ke… Show more

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Cited by 265 publications
(151 citation statements)
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“…8(b) with Fig. 8(f), we can conclude that shadows obtained by shadow volumes algorithm [16,17] are same as those obtained by our proposed shadow modeling algorithm. But our simulated results show our proposed shadow modeling algorithm runs faster than shadow volumes method [16,17].…”
Section: Simulation Experiments Foursupporting
confidence: 61%
See 1 more Smart Citation
“…8(b) with Fig. 8(f), we can conclude that shadows obtained by shadow volumes algorithm [16,17] are same as those obtained by our proposed shadow modeling algorithm. But our simulated results show our proposed shadow modeling algorithm runs faster than shadow volumes method [16,17].…”
Section: Simulation Experiments Foursupporting
confidence: 61%
“…The main reason is that shadow volumes algorithm need to implement computing of silhouette of the occluder, which will cost many time. The mean running time for proposed shadow modeling algorithm is equal to 19379.8 ms, the mean running time for shadow volumes algorithm [16,17] is equal to 20756 ms. Two shadow modeling algorithms run under Windows XP system, intel(R) Core(TM) i7 CPU, 2.98GB memory, and two algorithms are totally implemented 15 times, respectively.…”
Section: Simulation Experiments Fourmentioning
confidence: 99%
“…Schneider et al [5] generated the vector volumes, and rendered the shadow of vector volumes by use of Crow's method [9]. They took the vector features as the occluders suspending above terrain surfaces.…”
Section: Overlay Vector Maps On Demsmentioning
confidence: 99%
“…Concerning the display of high-quality shadows, Crow (1977) classifies the algorithms into three categories according to whether they are based on scanline (Bouknight and Kelley 1970), two-pass object space (Atherton et al 1978), or shadow volumes (Brotman and Batler 1984). Chin and Feiner (1989) add three more classes: two-pass Z-buffer methods (Willliams 1978; Reeves et al 1987), ray tracing, and the radiosity approach.…”
Section: Previous Workmentioning
confidence: 99%