2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) 2017
DOI: 10.1109/ismar-adjunct.2017.97
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Setting up Virtual Reality and Augmented Reality Learning Environment in Unity

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Cited by 45 publications
(25 citation statements)
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“…XCode (5 studies). These platforms are considered consolidated and robust tools for MAR approaches development, also confirming the results of (Nguyen & Dang, 2017;Frank & Kapila, 2017). However, it is important to note that over the years there has been a growing use of augmented reality editing platforms, such as Metaio (recently renamed ARKit), Vuforia, and Aurasma (recently renamed HP Reveal).…”
Section: Discussionmentioning
confidence: 64%
“…XCode (5 studies). These platforms are considered consolidated and robust tools for MAR approaches development, also confirming the results of (Nguyen & Dang, 2017;Frank & Kapila, 2017). However, it is important to note that over the years there has been a growing use of augmented reality editing platforms, such as Metaio (recently renamed ARKit), Vuforia, and Aurasma (recently renamed HP Reveal).…”
Section: Discussionmentioning
confidence: 64%
“…The newly developed toolkit can be generalized and extended to many different domains for digital storytelling with supported animation 3D models. Following this approach, users can download free 3D models on the internet [74], then apply animation to them through intermediate tools such as Mixamo and Blender, which are described in detail by Jung et al [13]. BlocklyXR would pave the way for many potential applications where streaming and aggregated data from sensors reside in a host server.…”
Section: Discussionmentioning
confidence: 99%
“…Besides game development for standard VR equipment (e.g., Sony’s PlayStation VR, Oculus Facebook’s Oculus Rift) it is also possible to create both VR and AR experiences through the frameworks of game engines like Unity and Unreal Engine with specialized SDKs (e.g., ARKit, ARCore, Vuforia, EasyAR) [ 28 ]. However, to run the built applications, these SDKs require compatible devices with specific hardware, which makes the expansion to different platforms more difficult.…”
Section: Research Backgroundmentioning
confidence: 99%